
Locomotion System in Unreal Engine
This project is about implementing a Third Person strafing locomotion system in UE from scratch.
UE features used in this project:
- Animation Proxy (BP & Cpp)
- IK Retargeter
- Virtual Bones
- Orientation Warping (Plug in)
- Animation Insights
- Metahuman
- Sequencer & Take Recorder
- Setting-up a custom CharacterMovementComponent
- Switching between animation states (Walk/Run)
The video documents the progress through the development: Basic Orentation-Warping set-up: Implemented walking mode in AnimInstance (cpp & BP) Switching Walk/Run states: Implemented custum CharacterMovementComponentMovement Current state: Responsive sideways movement direction Eveluate previous movement direction to set sideways direction (forwards/backwards)